![]() I'd say it was like the opening to an anime that never existed, except it does exist. The game begins with a pretty animated intro showing various scenes of JRPG heroes with various hair colours out and about in a picturesque fantasy world, posing on cliffs and slicing skeletons while a catchy J-pop tune plays. If you're curious, Tales of Destiny II is the 3rd game. It's kind of hard to keep track of where they're up to as they don't usually put numbers on the games, and when they do you can't trust 'em. Here's a fact that'll shock absolutely no one: Tales of Symphonia here is the 5th game in the long running Tales series, and yet it's the first to have been released in Europe! I'm surprised to learn that they've already reached game number 16 since then though. All I remember is that the trees looked very nice and by the look of this title screen that definitely is a Tales tradition. It also turns out that I played that six years ago now, so that explains why I've forgotten everything about how Tales games play. I've only really played one of these games before, Tales of Destiny II on the PlayStation, so I went back and checked and it turns out that it has 'Customize' in place of 'options', so I see what they've done here. Is that the 'Options' option maybe? Now I'm wondering if that other Tales game I played a while back did this as well is it a Tales tradition, or are they rebelling against standard video game terminology for the sake of being weird? This week on Super Adventures I'm looking at this title screen wondering what 'Custom' does.
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